Saturday, 03 December 2022
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AI tells chess programmers how to use AI in chess...
> consider how stable diffusion deep generative neural networks could be used to help to evaluate chess positions
It is possible that stable diffusion deep generative neural networks (SDDGNs) could be used to help evaluate chess positions. SDDGNs are a type of neural network that is designed to be able to generate high-quality samples from a given dataset, even when the dataset is noisy or incomplete. This ability to generate samples from incomplete data could potentially be useful in the context of chess, where the position of the pieces on the board at any given time may not provide a complete picture of the game state.
By training an SDDGN on a large dataset of chess games, it might be possible to create a network that can generate hypothetical positions based on the current position of the pieces on the board. This could be useful in helping to evaluate chess positions, as it would allow the engine to consider a wider range of possible moves and outcomes, rather than just the immediate position of the pieces on the board.
However, it is worth noting that using SDDGNs in this way would likely be a very complex and challenging task. Training an SDDGN to generate high-quality samples from a chess game dataset would require a significant amount of data and computational resources, and there is no guarantee that the resulting network would be able to generate useful samples for evaluating chess positions. Furthermore, even if a trained SDDGN were able to generate useful samples, it would still be necessary to develop algorithms and heuristics for evaluating the quality of those samples and selecting the best moves based on them.
ChatGPT thread on TalkChess:
https://talkchess.com/forum3/viewtopic.php?f=2&t=81097&p=938856#p938855
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